The Evolution of 3D Web Rendering

Technology

WebRays is the first generic ray intersection API for the World Wide Web, designed with three goals in mind:
Quality, Flexibility & Performance
WebRays can adapt to the algorithm and requirements to achieve the best quality for your scenario.

WebRays is designed as a generic ray intersection API, offering infinite flexibility to the user.

WebRays uses WebGL and is designed to extract maximum performance from your application.

Applications

3D Product Visualization

Jewelry

Furniture

3D Printing

Automotive

Cultural Heritage



Interactive Rendering

Architectural

Interior Design

Games



Education

Rayground: Ray tracing prototyping on the web

Research

Projects

LumiBricks: Modular Illumination Transfer for Photorealistic Visualization on Commodity Hardware
NSRF PostDoc Scholarship, 2020-2021

Physically-based Lighting Simulation and Optimization Algorithms
HFRI PhD Fellowship Grant, 2017-2019

GLIDE: Goal-driven Lighting for Dynamic 3D Environments
ARISTEIA II programme, 2014-2015.



Publications

Rayground: An Online Educational Tool for Ray Tracing
Eurographics 2020, Education Papers

A Survey of Multifragment Rendering
Eurographics 2020, STARs

Light Optimization for Detail Highlighting
Pacific Graphics 2018, Full Papers

DIRT: Deferred Image-based Ray Tracing
High Performance Graphics 2016, Full Papers

Team

Anastasios Gkaravelis


Chief Architect/Co-founder

Nick Vitsas


Lead Software Engineer/Co-founder

Andreas A. Vasilakis


Chief Technology Officer/Co-founder

Georgios Papaioannou


Chief Scientific Officer/Advisor

Partners

Athens University of
Economics and Business

University of Ioannina

Contact

The versatile design of our software allows it to adapt to your custom requirements and performance characteristics.